Anime Series Rating Criteria

:General Categories
#1 Production Quality - #2 Story Aspects - #3 Character Aspects
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Production Quality

Cinematography -

  Pictorial Quality -
    - Lighting
    - Colour Pallet/ Usage/ Sequential Composition
    - Detail Rendering
    - Texturing
    - Line work 

    - Staging/Composition

  Camera Usage & Photography - (There's no actual physical camera in an anime, being metaphorical)
    - Show Flow
       - Continuity & Expressionism
       - Effective use of Angles/Distance/Framing/Depth/Focus/Lenses

       - Sequencing
    - Verisimilitude & Transference (Balance between diegetic & non diegetic aspects)
    - Synergy with intended mood and "Text/Screenplay"
    - Visual Transitions & Effects/Techniques
    - Tracking/movement

    - Depiction & Flow of Time

Choreography -
    - Body Movement, Fighting, Dancing etc.

    - Staging

      - Action/Reaction
      - Drama 
      - Dialogue/Screenplay
      - Center of interest
      - Line of action 
      - Spatial composition

Point of View
   - First Person POV 
   - Third-person POV
   - Omniscient POV
   - Identification of POV 

Innovation
  - Symbolism/Visual Metaphors 
  - Shot Composition/Sequencing

Voice Actor Choreography, Sound effects & Original Sound Track -
  - OST -
     - Sequencing
     - Usage (Diegetic/ Non- Diegetic)
     - Synergy/expressionism
     - Standalone Quality
     - Texturing (Different instruments, synth or effects used) 


  - VA Choreography -
     - Tone 
     - Dynamics
     - Timing with portrayed character
     - Adaptability & diversity

     - Modulation

  SFX -
    - Spatial & acoustic depictions
    - Contextual use
    - Sequencing
    - Texturing


Animation -
  - Principle, Key & Tweening Animation
      - Continuity/Fluidity of movements & transients

      - Clean & consistent line work
      - Design Appeal/ Efficiency 

  - Consistency of iconography & design
  - Seamless use of Subjects/Objects/Environment/Background/Foreground/Middle-ground planes of motion.


  - Seamless use and integration of 3D CG 
      - Objects
      - Effects
      - Real time lighting
      - Real time reflections
      - Particle effects i.e : Explosions, Precipitation, Fire
      - Animations


Design & Art Direction -
  - Character Design (Wardrobe, Aesthetics, Iconography, Appeal)
  - Architecture
  - Environments/Backgrounds/Irl locations
  - Objects/Tools/Furniture etc.

  - Proportionate 3D Depth Perception in Design

Integration & Continuity -
  - With story
  - With characters
  - With all production aspects


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Characters

Choreography -
  - Body Language
  - Facial Expressions


Dialogue -
  - Pacing
  - Contribution to mood, story (Entertainment or emotional value)
  - Relatablility/Coherence
  - Structuring

  - Balance of different types and effective usage of dialogue to contribute to the story & to show character
 (Pertains to literary & poetic devices)
  
    Examples
      -  Expository Dialogue
      -  Complimentary/Derogatory Dialogue
      -  Inquisitive Dialogue
      -  Rhetorical/Metaphorical/Symbolic Dialogue
      -  Hyperbole /Euphemistic Dialogue
      -  Ironic/Satirical Dialogue
      -  Comparative Dialogue
      -  Persuasive Dialogue
      -  Deliberative Dialogue
      -  Validation/Dismissive Dialogue
      -  Honorific's & Genteelism
      -  Slangs/Accents

      

Role -
  - Interaction and relationships with other characters
  - Integration and introduction with/To story
  - Contribution to the story (Entertainment, plot or emotional value)
  - Appropriate Screen-time

  - Cliche or Trope Heavy

Background information -
  - Relatabilitily
  - Integration of knowledge and research
  - Contribution to the plot


Appealing & relatable qualities -
  - Values/Beliefs
  - Goals/Motives
  - Aspirations/Ambitions
  - Attitude/Behaviour
  - Personal Conflicts

  

Integration, Correlation & Continuity -
  - With story
  - With production
  - With all aspects of the individual character


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Story Aspects

Plot/Narrative -
  - Pacing/Progression/Length 
  - Effective structural/formal use
  - Binary Oppositions/Conflict
  - Composition of Expectations & Supposition
  - Composition of Emotional Flow & Dynamics
  - Appropriate delivery of information (Show/Tell - Diegetic/Non Diegetic) 
  - Manipulation of character psychology
  - Thematic Composition
  - Composition of Causality
  - Temporal Flow & Manipulation

  - Sequencing of events & Divulging/Omitting plot & narrative components

     - Continuity 
     - Question & Answer patterns
     - Effective use of manipulating plot details & information

  - Emotional Provocation/Execution 
  

Point of View/Perspective/Ideology -
  - Complexity
  - Relatability
  - Synergy & Contribution to the story


Mythology/ Lore/ World Building -
   - Adequate research & knowledge of related subject matter 
     - Mechanics
     
- Accuracy
     - Contribution & integration with story

   - Lineage
     - To culture/Religion ie: Style & Design
     - To era/Time period
     - To real life locations and settings
     - To real life people, figures, Icons
     - To real life stories, myths, folktales


  - Improvisation/Creativity
     - Mythlogy/Lore
     - Settings
     - Mechanics
     - Characters/People


Creative aspects -
  - Predictability
  - Feasibility/ Persuasiveness
  - Originality
  - Diversity
     - Emotional
     - Settings
     - Characters
     - Situations/Sequences


- Articulation & Execution of Vision
- Accurately depicted originals

- Effective usage of Themes & Poetic & Literary Devices

Integration, Correlation & Continuity -
  - With Characters
  - With Production
  - With all other Story aspects